Desktop Metal developed a solution to generate distortion compensated geometry, also known as negative offset geometry, where the original geometry is scaled up and counter warped so, when sintered, the final part aligns with the required specification. Live Sinter iterates the process of tweaking the negative offset, compensating for unsupported regions and overhangs to eliminate the need for internal supports as well as help counteract the effects of drag or warp distortion. Live Sinter performs simulation of the shrinkage and distortion of a metal part that takes place during sintering. The application models non-linear shrinkage, friction, elastic and plastic deformation, as well as density variations caused by powder spreading. Interactive simulations provide in-depth views of factors like stress, strain, and powder density. Live Sinter supports specification of different print and sintering orientations for both metal-based parts and supports, in dynamic contact with each other, along with ceramic setters of any shape.